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Banish Deck. Need help.

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Banish Deck. Need help.

Post by Kzoki on Mon Mar 25, 2013 2:19 am

Deck Total: 40

Monsters: 20
Banisher of the Light x2
Banisher of the Radiance x2
D.D. Assailant x1
D.D. Scout Plane x2
D.D. Sprite x1
D.D. Survivor x2
D.D. Warrior x2
Golden Homunculus x1
Gren Maju Da Eiza x2
Helios - The Primordial Sun x2
Helios Duo Megistus x1
Helios Trice Megistus x1
Necroface x1

Spell: 12
Chaos End x1
D.D.R. x3
Dimensional Fissure x3
Inferno Tempest x2
Soul Absorption x3

Traps: 8
D.D. Dynamite x2
Dimensional Prison x2
Graverobber's Retribution x1
Macro Cosmos x3

Extra: 15
Ally of Justice Catastor x2
Armory Arm x2
Black Rose Dragon x3
Iron Chain Dragon x3
Magical Android x1
Scarred Warrior x1
Evilswarm Ouroboros x3

Side Deck: 15
D.D. Crow x1
D.D. Sprite x1
Chaos End x1
Degenerate Circuit x2
Dimensional Distortion x1
Big Burn x2
Elemental Absorber x2
Graverobber's Retribution x1
Karma Cut x2
Skull Lair x2
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Re: Banish Deck. Need help.

Post by Guest on Mon Mar 25, 2013 6:24 pm

You need to find room for Burial faDD, Return ftDD, Dark Hole, MST, all that stuff. You shouldn't need all of the random burn cards.

Kycoo is also a really good card.

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Re: Banish Deck. Need help.

Post by Pegasus on Mon Mar 25, 2013 7:32 pm

Soul Release can be great late in the game with D.D. Dynamite since it can give you an extra -1500 worth of damage as well as the trap Big Burn. I enjoy using Divine Knight Ishzark and Swarm of Scarabs also, they can help
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Re: Banish Deck. Need help.

Post by Kzoki on Tue Mar 26, 2013 1:07 am

Kuriboh: I'm not a fan of Return from a Different Dimension.... Having my LP for something easily countered is not good strategy. I may Side Deck one though.
MST? Maybe but I probably won't add one.
A Dark Hole may be useful.
Random burn cards? Hardly any of the deck has burn cards.
Kycoo stops the opponent from banishing.... My cards benefit from being banished. So I won't add him.

Pegasus: Soul Release is good, but if I can get the deck working right the opponent should have little to no cards in grave anyways. I will Side Deck one though since it can help.
Big Burn is good, which is why I run a couple on the side.
Divine Knight is interesting, I'll side him and try it out.
Swarm of Scarabs is good, but it needs to be flip summoned for its effect. If It was just a flip effect I would definitely run him.

Main Deck
-1 D.D.R.
+1 Dark Hole

Side Deck
-1 D.D. Crow
-1 Skull Lair
-1 Degenerative Circuit
+1 Return from the Different Dimension
+1 Soul Release
+1 Divine Knight Ishzark
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Re: Banish Deck. Need help.

Post by Guest on Tue Mar 26, 2013 1:10 am

Paying half of your LP for one of the best cards in the game is just a cost. You do the same thing for Solemn Judgment, but people never complain. I don't see why this is any different.

And besides, if you didn't have to pay LP to activate it and it was negated anyways, you would still be in pretty bad shape. You want to use that card only when you need it.

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Re: Banish Deck. Need help.

Post by Pegasus on Tue Mar 26, 2013 1:15 am

Divine Knight and Soul Release i find pretty useful, like I said, Soul Release and D.D. Dynamite can be a brutal blow. I have a D.D. deck, but its just a fun one i like to use when I'm bored. Just one of those deck mashed with 60 random cards that seem to work together haha. We'll have to duel each other one time with ours
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Re: Banish Deck. Need help.

Post by Kzoki on Tue Mar 26, 2013 1:18 am

Kuriboh: I agree, they aren't much different cost wise. Although, Solemn Judgement negates anything which is far more useful in my opinion. I agree Return would be a last needed effort which is why I sided it. If I verse a deck I don't need it then it i a dead draw.

Pegasus: I'm in, let me know when.
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Re: Banish Deck. Need help.

Post by Guest on Tue Mar 26, 2013 1:23 am

Solemn Judgment actually can't negate anything. It can't negate Gorz or Trag being summoned, and it can't negate the summon of the monster off of Monster Reborn. :I

You can also use Return for defense if you need to.

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Re: Banish Deck. Need help.

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