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Game: Create A Card

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Game: Create A Card

Post by Kzoki on Wed Mar 27, 2013 12:01 am

First topic message reminder :

Rules: The person above you will say a card name.
Example: Dark Archer- Fehra
Then you will take that name and turn it into a card.
Example:
Card Name: Dark Archer - Fehra
Type: Warrior
Attribute: Dark
Level: 4
ATK: 1800
DEF: 900
Effect: Once per turn, this card can attack your opponent directly. If you do, this cards ATK is halved until your opponent's End Phase.

Then you state the next card name. I'll start.
Card Name: Swift Current
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Re: Game: Create A Card

Post by universal on Tue Apr 09, 2013 12:14 am

caldera king
lv 2 earth warrior
this card can not be normal summon when this card is attacked while face down switch control of this card and the attacking card.
500 atk 1000 def

next card rusted blast fan
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Re: Game: Create A Card

Post by Dita on Tue Apr 09, 2013 12:51 pm

Rusted Blast Fan
Level: 3
Attribute: Fire
Type: Machine/Effect/Tuner
ATK: 1500
DEF: 2100
This monster can not attack, and cannot be destroyed by battle or card effects. This card cannot be used for a Synchro or XYZ Summon, unless the monster being summoned is Machine-Type, and all other cards used must be Machine-Type as well. In addition; destroy this card, if another Machine-Type monster does not reside on your side of the field.

Next Card: Universal Promotion of the Kuriboh
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Re: Game: Create A Card

Post by universal on Wed Apr 10, 2013 9:26 am

universal promotion of kuriboh
spell card
tribute one "kuriboh" monster you control to specail summon one "uniboh" from your hand, deck or graveyard

next card:uniboh
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Re: Game: Create A Card

Post by Dita on Wed Apr 10, 2013 12:38 pm

Uniboh
Level: 3
Attribute: Fire
Type: Fairy/Effect
ATK: 500
DEF: 500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Universal Promotion of the Kuriboh". When this card is Special Summoned, Spell, Trap, and Monster Cards can not be activated for the rest of the turn. In addition; you can tribute this card to destroy all cards on the field, and inflict 200 points of damage for every card sent to the Graveyard or banished from play. When this card is tributed this way, you can Special Summon 1 "Duoboh" from your Hand, Deck, or Graveyard.


Next Card: Duoboh
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Re: Game: Create A Card

Post by universal on Wed Apr 10, 2013 8:09 pm

Duiboh
level 3
atribute:fire
fairy/effect
500 atk 500 def
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Uniboh". When this card is Special Summoned, Spell, Trap, and Monster Cards can not be activated for the rest of the turn.When this card is destroyed by battle destroy all monster on the field and inflect 300 points of damage.Then special summon 1"Triboh" from your Hand, Deck, or Graveyard.
(i can not belive we are really doing this)
next:Triboh
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Re: Game: Create A Card

Post by Bigheadpops1 on Wed Apr 10, 2013 11:34 pm

trap card/dark destruction - tribute one monster to destroy all other monsters in the field in the end phase ss all monsters from the grave
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Re: Game: Create A Card

Post by *Jaden Yuki* on Thu Apr 11, 2013 1:58 am

how does this game work?

_________________

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Re: Game: Create A Card

Post by Guest on Thu Apr 11, 2013 6:21 pm

Make the card the person above you said

EX: Next Card: CFV

CFV
Spell
Eff

then say next card

Bigheadpops didn't read rules :\

Triboh
Monster
Fairy/Effect
This card can't be normal summoned or set. This card can only be special summoned by the effect of "Duiboh." When this card is special summoned by the effect of "Duiboh," destroy all cards on the field except "Kuriboh","Uniboh","Duiboh", and "Triboh" and this effect can not be negated. For each card destroyed by this effect, inflict 500 effect damage to your opponent.

Next Card: Destiny HERO-Miss Fortunate



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Re: Game: Create A Card

Post by universal on Thu Apr 11, 2013 9:57 pm

destiny hero- miss fortunate
warrior dark
level 4
when your opponent draw a card you can guess whether it is a monster trap or spell card, then they have to reviel it and if it is the same as you guess they return it to there deck.
1800 atk 1000 def
next card:mystical cheerleader
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Re: Game: Create A Card

Post by Dita on Fri Apr 12, 2013 3:56 am

Mystical Cheerleader
Rank: 4
Atribute: Light
Type: Fairy/Xyz/Effect
ATK: ?
DEF: ?
3 Level 4 monsters
If their are any other XYZ Monsters on the field, other then this card, you can detach one XYZ Material from this card to make all XYZ Monsters, and their XYZ Materials, become XYZ Material on this card, then gain 2000 points to your Life Points. This card's ATK and DEF is 500 points for every XYZ Matieral Equipped to this card. In addition; this card can attack directly.

Next Card: Gothic Punk Cheerleader
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Re: Game: Create A Card

Post by universal on Fri Apr 12, 2013 9:17 am

gothic punk cheerleader
rank 4
light fairy
atk 2000
dek 2000
2 lv 4 light fairy monster
when this card is summoned you can detacth 2 overlay unit to special summon one cheerleader monster execpt gothic punk cheerleader from your extra deck and attach the xyz overlay units to the new monster

next card:head cheerleader
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Re: Game: Create A Card

Post by Dita on Fri Apr 12, 2013 5:32 pm

Head Cheerleader
Rank: 4
Atribute: Light
Type: Fairy/Xyz/Effect
ATK: 2000
DEF: 2000
2 rank 4 "Cheerleader" monsters
Any XYZ material equiped to the monsters used for this summon become this cards XYZ Material cards. You can send one overlay unit to the Graveyard, to Special Summon 1"Cheer Squad" from your Hand Deck or Deck. While "Cheer Squad" reside on the field, this card gains this effect: Once per turn; you can inflict 1000 points of damage to your opponent's Life Points for every "Cheer Squad that resides on the field", then increase your Life Points by 1500 points. In addition; For every "Cheer Squad" on the field, this card's ATK & DEF is increased by 1000 points.

Next Card: Cheer Squad
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Re: Game: Create A Card

Post by Guest on Sat Apr 13, 2013 4:16 pm

Cheer Squad
Rank: 4
Attribute: Light
Type: Fairy/XYZ/Effect
ATK: 2500
DEF: 2500
3 level 4 "Cheerleader" monsters
You can also use a "Cheerleader" XYZ as the material for this card. In that case, you can not use the effect until your next turn. Once per turn, during either players turn when a "Cheerleader" monster was destroyed, you can detach 1 material to inflict damage equal to the destroyed "Cheerleader" monster, also increase your lifepoints by the same amount. For every "Cheer Squad" on the field, increase this cards ATK & DEF by 500.

Next Card: Highschool

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Re: Game: Create A Card

Post by Dita on Sun Apr 14, 2013 2:00 pm

High School
Group: Spell Card
Type: Spell
Icon: Field
As long as this card resides on the field, the following effects apply: *All cards with "Prom" in their name gains 1500 ATK and DEF. *All cards with "Cheerleader" in their name gain 1000 ATK and DEF. *All cards with "Jock" in their name gain 800 ATK and DEF. *All cards with "Nerd" in their name gain 500 ATK and DEF. *All card's with "Goth" in their name gain 300 ATK and DEF. *All cards with "Wallflower" in their name gain 200 ATK and DEF. *All cards with "Teacher" in their name gain 100 ATK and DEF. *All cards with "Loser" or "Slacker" in their name lose 50 ATK and DEF. In addition; when this card is destroyed; Bring 1 "High School Hell" card from your Deck or Graveyard to your hand.


Next Card: High School Hell
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Re: Game: Create A Card

Post by Guest on Sun Apr 14, 2013 7:49 pm

High School Hell
Group: Spell Card
Type: Spell
Icon: Field
As long as this card remains face up on the field, you can use this effect:
Once per turn, you can use one of these effects:
- All "Cheerleader" and "Jock" monsters gain 500 ATK and DEF and can not be targeted by spells or traps.
-All "Nerd" monsters can attack your opponent directly and gain 1000 ATK if they do.
-All "Goth" and "Wallflower" monsters gain 250 ATK and DEF and can not be targeted by monster effects.

All these effects apply until this card is removed from the field or until your next standby phase.

Next Card: Wallflower - Overseer of all

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Re: Game: Create A Card

Post by Dita on Mon Apr 15, 2013 4:21 pm

Wallflower - Overseer of All
Level: 3
Attribute: Dark
Type: Plant/Effect
ATK: 1500
DEF: 2100
This card cannot attack, and is not destroyed or removed by battle or card effects. When this card is Normal Summoned, Flip Summoned, or Special Summoned, shift it to Defense Position. When you take damage involving this card, put 1 Pain Counter on this card instead. When this card is destroyed or removed from the field, banish 1 card from the top of your opponent's Deck out of play for every Pain Counter on this card, then inflict 100 points of damage to controller of this card, for every card banished by this card's effect. In addition; As long as this card resides on the field, your opponent must show their hand, and their set cards on their field, during their and your Standby and End Phases.

Next Card: Jockenstien
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Re: Game: Create A Card

Post by promo on Mon Apr 15, 2013 4:25 pm

Jockenstein
Effect
Monster
Wind
Plant
Atk: 600 def : 2000
Once per turn this card can't be destroyed by battle.
You can tribute this card, during your opponents main phase 1
You can tribute this face up card to summon a plant monster
From your deck with 2000 or less def.

Next card: Earthquake interception
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Re: Game: Create A Card

Post by Dita on Mon Apr 15, 2013 8:15 pm


Earthquake Interception
Group: Trap Card
Type: Trap
You can only activate this card when an opponent's monster declares a attack, negate that attack, then destroy all monsters on both player's fields to the Graveyard.


Next Card: Smarty Charlie - Nerd of the Month of January
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Re: Game: Create A Card

Post by universal on Tue Apr 16, 2013 7:04 pm

smarty charlie -nerd of the month of january
level 1
machine light
effect:once per turn you can roll a dice and activate one of the following effects.
1 or 2:look atthe top card of your opponents deck
3 or 4:look at one card in your opponents hand
5 or 6:look at one of your opponents set cards
1000 atk 1000 def

next card:genius james - nerd of the month of november
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Re: Game: Create A Card

Post by Dita on Wed Apr 17, 2013 11:40 am

Genius James - Nerd of the Month of November
Level: 6
Attribute: Water
Type: Aqua/Effect
ATK: 1500
DEF: 2100
This card cannot be Normal Sommoned or Set. This card can only be Special Summoned when a "Nerd" Monster, and "High School Hell" is in play. When this card is Special Summoned, roll a dice, then destroy this card. The following effect is applied: *1: Banish the top card of your opponent's Deck from play. *2: Banish the bottom card of your opponent's Deck form play. *3: Banish 1 random card in your opponent's Hand. *4: Banish 1 card from your opponent's Graveyard from play. *5: Destroy 1 card on your opponent's side of the field. *6: Return 1 card on your opponent's field to their Hand. In addition; when this card is destroyed or sent to the Graveyard, inflict 1000 points of damage to your opponent's Life Points, then during your next Standby Phase, you can Special Summon this card to your side of the field in face-up Defense Position.

Next card: Goth Boy
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Re: Game: Create A Card

Post by universal on Wed Apr 17, 2013 7:49 pm

goth boy
fiend dar;k lavel 4
1200 atk 1200 def
you can specail summon this card by tributing a goth or wallflower monster and have this card gain atk points of the tributed monster

next card teacher's pet
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Re: Game: Create A Card

Post by Dita on Fri Apr 19, 2013 1:11 am

Teacher's Pet
Group: Spell Card
Type: Spell
Icon: Equip
This card can only be eqquiped to a monster with 1000 or less attack. The monster this card is equiped to gains 1000 ATK and DEF, and can attack directly. When this card is destroyed or sent to the Graveyard, place one "Apple Token" on the card this card was equiped to. While that monster resides on the field, and this card resides in the Graveyard, this card's effects still apply to the monster equiped with an "Apple Token".

Next Card: Detention
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Re: Game: Create A Card

Post by Guest on Fri Apr 19, 2013 10:23 pm

Detention
Type: Trap
Icon: Counter
When a monster's effect activates while there is a face up "highschool", "goth","wallflower","cheerleader" monster, negate the effect, and if you do, destroy that monster and all monsters on your side of the field gain 500 ATK/DEF til your opponents next end phase.

Next Card: Valedictorian

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Re: Game: Create A Card

Post by universal on Sat Apr 20, 2013 2:42 pm

valedictorian
equip spell
equip to a 'nerd' monster.that card can not be destroy by battle.when this card get destroyed put a diploma counter on all 'nerd' monsters you control. while this card is in the graveyard all monsters with diploma counter on them ca not be destroyed by card effects.

next card subsitute teacher
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Re: Game: Create A Card

Post by Guest on Sat Apr 20, 2013 5:01 pm

substitute teacher
monster
level 5
warrior/tuner
This card can not be normal summoned or set. This card can only be special summoned(from your hand or graveyard) by removing from play a "nerd" or "teacher" monster from your hand or graveyard. When this card is special summoned this way, declare a level and this card will be that level.

Next card: Chalk

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Re: Game: Create A Card

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