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Game: Create A Card

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Game: Create A Card

Post by Kzoki on Wed Mar 27, 2013 12:01 am

First topic message reminder :

Rules: The person above you will say a card name.
Example: Dark Archer- Fehra
Then you will take that name and turn it into a card.
Example:
Card Name: Dark Archer - Fehra
Type: Warrior
Attribute: Dark
Level: 4
ATK: 1800
DEF: 900
Effect: Once per turn, this card can attack your opponent directly. If you do, this cards ATK is halved until your opponent's End Phase.

Then you state the next card name. I'll start.
Card Name: Swift Current
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Re: Game: Create A Card

Post by Dita on Sun Apr 21, 2013 2:42 pm

Chalk
Group: Spell Card
Type: Spell
Icon: Equip
This card can only be equiped to a "Teacher" or "CSI" card. Increase their ATK and DEF by 500 points. In addition; while this card is equipped to a monster, once per turn you can have all other monsters you contorl attack directly. If you do that, the equipped monster cannot declare a attack the turn you use this card's effect.

Next Card: Morphtronic Wallet
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Re: Game: Create A Card

Post by Guest on Mon Apr 22, 2013 1:09 am

Morphtronic Wallet
level 3
psychic/effect
This card can not be special summoned from the graveyard. If a monster on your side of the field is destroyed; or your opponent activates a spell; special summon this monster from your deck, and pay 1500 life points. Negate the activation of the spell and destroy it; special summon that monster from your graveyard, and pay 2000 life points.

next card: Bus Driver Phil

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Re: Game: Create A Card

Post by universal on Mon Apr 22, 2013 1:44 am

(uhm ok and uhm you know morphtronics is it own archtype)
bus driver phil
warrior earth
level 4
this card is treated as a 'teacher' monster. when this card is destroyed specail summon 1 nerd, jock , goth, wallflower, or chearleader moster ffrom your hand or deck.

next card scientific sam- nerd of the moth of september
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Re: Game: Create A Card

Post by Guest on Mon Apr 22, 2013 4:47 am

(oops, mistakened morphtronic with a psychic mons. my bad)

Scientific Sam- nerd of the month of September
level 8
spellcaster/effect/earth
ATK 2800/DEF 2500
This card can be special summoned from your hand by discarding a "teacher" monster to the grave. While a "jock" monster is in your grave, this card can not be destroyed by battle. While 2 or more "Nerd" monsters are in your grave, this card can not be destroyed by card effects. At the end of your opponents turn, return 1 "nerd","jock", or "teacher" monster to your deck and shuffle, or else destroy this card.

Next card: Report Card

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Re: Game: Create A Card

Post by Dita on Mon Apr 22, 2013 7:46 pm

Report Card
Group: Spell Card
Type: Spell
Icon: Continuous
Roll a 6-sided dice six times. Apply the following effects depending on the number rolled, then destroy this card: *1: Add 1 F Counter to this card. *2: Add 1 E Counter to this card. *3: Add 1 D Counter to this card. *4: Add 1 C Counter to this card. *5: Add 1 B Counter to this card. *6: Add 1 A Counter to this card.
In addition; when this card is destroyed; apply the following effects depending on each of the counters on this card: *F: Inflict 500 points of damage to your Life Points. *E: Banich 1 card from your Graveyard. *D: Send the top card of your Deck to your Graveyard. *C: Bring 1 card from your Graveyard to your Hand. *B: Draw 2 cards. *A: Gain 1000 Life Points.

Next Card: Anime Manga World
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Re: Game: Create A Card

Post by Guest on Mon Apr 22, 2013 11:10 pm

Anime Manga World
Spell
Field Spell
Continuous
Pay 1000 life points to activate this card. While this card is face-up on the field, you may normal summon a "Anime" monster in addition to your summon or set. If this card would be destroyed, you can destroy another face up "Anime" card instead.

Jock Tyrone - Star Quarterback!

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Re: Game: Create A Card

Post by Dita on Tue Apr 23, 2013 1:23 pm

Jock Tyrone - Star Quarterback!
Level: 12
Attribute: Light
Type: Fiend/Effect
ATK: 1500
DEF: 2100
This card cannot be Normal Summoned or Set. You can only Special Summon this card by tributing 3 "Jock" monsters. When this card is successfully Special Summoned, you can bring 1 "Touchdown" and 1 "Football" from your Deck or Graveyard to your Hand. When this card is equipped with "Football" and with "Touchdown" in play; this card can then attack directly. In addition; if this card is banmished from play, Special Summon it during your next Standby Phase.

Next Card: Football
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Re: Game: Create A Card

Post by Guest on Tue Apr 23, 2013 5:34 pm

Football
Spell
Equip Spell

This card can only be equipped to a "Jock" monster. When this card is successfully activated and equipped, add one "Touchdown" to your hand. Once during your main phase, you may remove this face-up card from the field to special summon a "Jock" monster from your hand or graveyard. Make that monsters level equal to the level of the monster this card was equipped to.

Next Card: Touchdown

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Re: Game: Create A Card

Post by universal on Tue Apr 23, 2013 5:50 pm

touchdown
contious spell
activate only when you have a face up jock monster.when ever a jock monster destroy a monster by battle it can attack again.oly 1 jock monster can attack per turn.

next card sports areana
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Re: Game: Create A Card

Post by Guest on Wed Apr 24, 2013 12:18 am

sports arena
field spell
Each time a "Jock" monster is summoned successfully, place a "team" counter on this card. You can remove a counter to special summon a level 4 or lower "Jock" monster from your hand or graveyard. You can send this face-up card to the graveyard to special summon a "Jock" monster from your hand, deck, or graveyard whose level was less than the amount of counters on this card.

Next card: Jock superstar- Michael Jogon! (No affiliation to basketball lol)

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Re: Game: Create A Card

Post by Dita on Wed Apr 24, 2013 3:15 am

Jock Superstar - Michael Jogon!
Level: 8
Attribute: Dark
Type: Fairy/Effect
ATK: 1500
DEF: 2100
When this card is Normal Summoned, Flip Summoned, or Special Summoned, banish this card. When this card is banished, send the top and the bottom card of your opponent's Deck to their Graveyard. In addition; if this card resides banished during your Standby Phase, you can Special Summon this card. When this card is Special Summoned this way, you can banish 2 cards from your opponent's Graveyard from play.

Next Card: Pancakes VS Waffles
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Re: Game: Create A Card

Post by universal on Sun Apr 28, 2013 11:53 pm

pancakes vs waffles
trap
activate when a normal monster you control attacks or is attacked by an effect monster after the battle damage destroy both monsters.

next card:king konga
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Re: Game: Create A Card

Post by Guest on Mon Apr 29, 2013 12:25 am

King Konga
EARTH
* * * * * * (6)
Beast / Synchro / Effect
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can return 1 Synchro monster in your Graveyard to your Extra Deck. Once per turn when this card destroys an opponent's monster by battle, it can attack once again in a row. This card cannot attack your opponent's Life Points directly.
2500 ATK / 2000 DEF

Next Card: Fragment Synchron

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Re: Game: Create A Card

Post by Guest on Mon Apr 29, 2013 3:51 am

Fragment Synchron
Dark
*** (3)
Machine/Effect
When a monster is special summoned from your hand, you can special summon this card from the graveyard. If this monster is used as synchro material, the other monster(s) must be a "Synchron" also.

Next Card: Wedding Dress

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Re: Game: Create A Card

Post by Dita on Mon Apr 29, 2013 4:09 am

Fragment Synchron
Level: 1
Attribute: Dark
Type: Beast/Tuner/Effect
ATK: 1500
DEF: 2100
This card cannot be used for a tribute, or for a XYZ Summon. This card can only be used to Synchro Summon a "Shimmering Fragment" monster. During each of your Standby Phases; you can place 1 Fragment Counter on this card. For Every Fragment Counter on this card, this card level is increased by 1. In addition; when this card is used for a Synchro Summon, The monster that was Syncho Summoned gain all Fragment Counters that was on this card.


Next Card: Shimmering Fragment Dragon


---

Wedding Dress
Group: Spell Card
Type: Spell
Icon: Equip
This card can only be equiped to a Female Monster. Increase the equiped monster's ATK and DEF card by a Male Monster ATK and DEF that resides on the field that is equiped with "Tuxedo".


Next Card: Tuxedo
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Re: Game: Create A Card

Post by universal on Tue Apr 30, 2013 7:25 pm

tuxedo
Group: Spell Card
Type: Spell
Icon: Equip
This card can only be equiped to a Male Monster. Increase the equiped monster's ATK and DEF card the atk points of a Female monster ATK and DEF that resides on the field that is equiped with "Wedding dress".

next card wedding hall
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Re: Game: Create A Card

Post by Dita on Thu May 02, 2013 6:57 pm


Wedding Hall
Group: Spell Card
Type: Spell
Icon: Field
Monsters with "Tuxedo" or "Wedding Dress" equipped to them, gain 1000 ATK and DEF. Once per turn; you can banish 1 Male monster equiped with "Tuxedo", and 1 Female monster that is equipped with "Wedding Dress", to bring 1 "Honeymoon" Card from your Deck or Graveyard to your hand.

Next Card: Honeymoon
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Re: Game: Create A Card

Post by Guest on Thu May 02, 2013 7:03 pm

Honeymoon

Continuous trap

As long as this card remains face-up on the field, this card can not be destroyed if there is a monster equipped with "Tuxedo" or "Wedding Dress".
If a monster equipped with "Tuxedo" or "Wedding Dress" would be destroyed, destroy a face-up "Tuxedo" or "Wedding Dress", then you can target a card on the field and destroy it. All monster's equipped with "Tuxedo" or "Wedding Dress" can't be destroyed by card effects.


Next Card: Divorce

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Re: Game: Create A Card

Post by Dita on Fri May 03, 2013 2:57 pm

Divorce
Group: Trap Card
Type: Trap
You can only activate this card when a Female monster equipped with "Wedding Dress", and a Male monster equipped with "Tuxedo" reside on your side of the field, Pay half your Life Points to banish 1 Female monster equipped with "Wedding Dress", and 1 Male monster equipped with "Tuxedo", along with their equipped cards, out of play. During your Standby Phase, you can Special Summon those banished monster cards to your side of the field. Those monsters are desxtroyed during your End Phase.

Next Card: Shimmering Fragment Dragon
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Re: Game: Create A Card

Post by Guest on Sat May 04, 2013 4:07 am

Shimmering Fragment Dragon
Level 12
LIGHT
Dragon/Synchro
2 Tuners + 1 "Stardust Dragon"
3000 ATK/ 3000 DEF

This monster can't be destroyed by card effects. This card can't attack unless you have a level 1 tuner in your graveyard. When their isn't a level 1 tuner in your grave, you may search your deck for a level 1 tuner and send it to the grave. This card gains attack for all monsters used in this card's synchro summon.

Next Card: Shimmering Fragment (Did we do this already? If so, restart)

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Re: Game: Create A Card

Post by Guest on Sat May 04, 2013 10:10 am

Shimmering Fragment
Quickplay Spell Card

Activate only when a "Fragment" monster is Special Summoned from the Graveyard. Discard 1 card; Draw 1 card for each monster your opponent controls.

Next Card: Shimmering Shogun

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Re: Game: Create A Card

Post by Dita on Sat May 04, 2013 7:37 pm

luck678 wrote:Next Card: Shimmering Fragment (Did we do this already? If so, restart)
No; we did Fragment Synchon above.

=====

Shimmering Shogun
Level: 12
Attribute: Dark
Type: Warrior/Synchro/Effect
ATK: ?
DEF: ?
Fragment Synchron + 3 non-Tuner "Six Samurai" monsters
This card's ATK and DEF is equal to the number of "Six Samurai" Monsters used to summon it. During your Battle Phase this card can attack directly. If it does, it is shifted to Defense Position, and can not attack next turn. In addition; if this card is targeted for an attack, or by the effect of a Spell, Trap, or Monster effect, you can banish 1 "Six Samurai" Monster from your Hand, Graveyard, or your side of the field from play to negate the targeted effect.

Next Card: Shimmering Light of the Fairies
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Re: Game: Create A Card

Post by Kzoki on Mon May 13, 2013 5:29 am

Shimmering Light of the Fairies
Field Spell
Effect: All face-up Fairy-type monsters are unaffected by trap cards. Each time a Fairy-type monster is destroyed by a card effect, place 1 Shimmering counter on this card. For each counter on this card, increase the Attack of all Fairy-type monsters by 200.

Next Card:
Overlord's Reunion
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Re: Game: Create A Card

Post by Dita on Sat May 18, 2013 5:57 pm


Overlord's Reunion
Group: Trap Card
Type: Trap
Pay half your Life Points to Special Summon as many "Overlord Minion" monsters from your Hand, Deck, and Graveyard as possibile. You cannot Special Summon more then one name of "Overlord Minion" monster. During the End Phase; Banish all monsters Special Summoned by this cards effect.

Next Card: Toilet Marauder
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Re: Game: Create A Card

Post by ArcsageSaleth on Sat May 18, 2013 8:48 pm

Name: Toilet Marauder
Type: Warrior/Synchro
Attribute: Dark
Level: 7
Atk: 300
Def: 2800
Effect: This card must be Synchro Summoned with a "Toilet Synchron". When this card is Synchro Summoned, Special Summon in defense position to your opponents side of the field, 3 "Poop" Tokens (Lv. 2 Fiend Dark Atribute Atk: 0 / Def: 0). These tokens cannot be tributed and cannot attack. Each time one of these tokens is destroyed, your opponent takes 1000 damage.

Next Card: Toilet Synchron


Last edited by JenValentine on Sat May 18, 2013 9:37 pm; edited 1 time in total
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Re: Game: Create A Card

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