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Game: Create A Card

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Game: Create A Card

Post by Kzoki on Wed Mar 27, 2013 12:01 am

First topic message reminder :

Rules: The person above you will say a card name.
Example: Dark Archer- Fehra
Then you will take that name and turn it into a card.
Example:
Card Name: Dark Archer - Fehra
Type: Warrior
Attribute: Dark
Level: 4
ATK: 1800
DEF: 900
Effect: Once per turn, this card can attack your opponent directly. If you do, this cards ATK is halved until your opponent's End Phase.

Then you state the next card name. I'll start.
Card Name: Swift Current
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Re: Game: Create A Card

Post by Guest on Wed Mar 27, 2013 6:30 pm

Another one of these, because I had a good idea.:

Pegasus wrote:Next Card: Toon Demolition Site

Toon Demolition Site
Field Spell Card
~ Once per turn you can tribute 1 face-up "Toon" monster you control to destroy 1 set card on the Field. While you control a face-up "Toon" monster, this card cannot be destroyed by card effects.


Cup Cake Circus Trio:

EARTH / Level 3
Warrior / Tuner / Effect
500 ATK / 500 DEF
~ This card can be Special Summoned (from your Hand) by discarding 1 Level 3 monster. When this card is summoned this way, select 1 face-up monster your opponent controls; This card's Level becomes the level of the selected monster.

Duo Drop:

Normal Spell Card
~ Discard 2 cards and declare 1 card type (Monster, Spell, or Trap). Reveal the top card of both player's Decks. If either of the cards are the type of card declared: You can Special Summon 1 Level 4 or lower monster in your Graveyard.


Next Card: Caustic Crustacean


Last edited by Kuriboh on Wed Mar 27, 2013 6:37 pm; edited 3 times in total

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Re: Game: Create A Card

Post by Pegasus on Wed Mar 27, 2013 6:32 pm

Duo-Drop

Spell Card

Activate when you have 2 cards with the same name in your hand. Shuffle them into your deck to draw 3 cards. If you shuffled 2 monsters with the same name, special summon 1 monster from your Grave with the same level. If you shuffled a Trap or Spell card with the same name, destroy 1 set card your opponent controls.

Next Card: Fisherman's Catch
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Re: Game: Create A Card

Post by Darksharkii on Wed Mar 27, 2013 6:41 pm

Fisherman's catch

quick play spell card

tribute one fish monster you control and one water monster your opponent controls to special summon 1 level 6 or lower fish monster from your hand, deck, or graveyard

Caustic crustacean:

monster | L4 | water

sea-serpent / effect

Once per turn you can discard one card to special summon one level 3 or lower Crustacean Tunner monster from your deck

Next card: Crustacean camo
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Re: Game: Create A Card

Post by Dita on Wed Mar 27, 2013 6:49 pm

Crustacean Camo
Group: Spell Card
Type: Spell
Icon: Equip
This card can only be equiped to "Caustic Crustacean" The equiped monster can not be targeted by battle or card effects, and can attack directly. In addition; when this card is destroyed or sent to the Graveyard; bring it to your hand instead.

Next Card: Caustic Claw


Last edited by Allenby on Wed Mar 27, 2013 7:16 pm; edited 1 time in total
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Re: Game: Create A Card

Post by Guest on Wed Mar 27, 2013 6:52 pm

Allenby wrote:
Next Card: Caustic Crustacean

Herp derp try again. That was my card.

NEXT CARD: Caustic Cerberus

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Re: Game: Create A Card

Post by Darksharkii on Wed Mar 27, 2013 7:17 pm

Caustic Cerberus:

monster | L2 | water

sea-serpent | tuner | effect
if this card is special summoned by the effect of a caustic monster, raise this cards level by 1

next card: Caustic Crab
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Re: Game: Create A Card

Post by Dita on Wed Mar 27, 2013 7:23 pm

Caustic Crab
Rank: 4
Atribute: Water
Type: Aqua/Xyz/Effect
ATK: 1900
DEF: 2100
3 Level 4 WATER monsters
This card can attack twice during the same Battle Phase, only if "Umi" Field Spell Card is in play. Once per turn: You can detach 1 Xyz Material from this card to allow this card to attack directly. In addion; when another "Caustic" card resides on your field, this card can not be targeted by battle or card effects.


Next Card: Waterery Grave
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Re: Game: Create A Card

Post by Pegasus on Wed Mar 27, 2013 11:06 pm

Watery Grave
Rank: 6
Attribute: Water
Type: Sea Serpent/XYZ/Effect
Atk: 2600
Def: 2050
2 Level 6 WATER Monsters

Once per turn you can detach 1 Xyz Material to destroy all non-WATER type monsters on the field. This card cannot declare an attack when this effect is activated. Destroy this card when it is targeted for an attack while it has no materials attached.

Next Card: The Pharaoh's Tomb
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Re: Game: Create A Card

Post by Dita on Wed Mar 27, 2013 11:43 pm


The Pharaoh's Tomb
Group: Spell Card
Type: Spell
Icon: Field
All monster's with "Pharaoh" in their name gain 1000 ATK and DEF. Once per turn; when a "Pharaoh" monster resides in your Graveyard, you can Special Summon it to your side of the field. In addition; if this card is sent to the Graveyard; inflict 1000 points of damage to both players.


Next Card: Pharaoh Curse
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Re: Game: Create A Card

Post by Kzoki on Thu Mar 28, 2013 2:59 am

Pharaoh Curse
Continuous Spell
When a non-Pharaoh monster is summoned, change it to defense position. All face-up Pharaoh monsters gain ATK equal to their level x100.

Next Card: Grave Conjurer
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Re: Game: Create A Card

Post by Dita on Thu Mar 28, 2013 11:09 am

Grave Conjurer
Group: Trap Card
Type: Trap
Icon: Continuous
Once per turn; you can discard 1 card from your hand, to Special Summon 1 monster from your Graveyard in face-up Attack or Defense Position. When this card is destroyed or sent to the Graveyard, destroy all monsters summoned by this card's effect, then inflict 500 points of damage to your Life Points, for every monster destroyed by this card's effect.

Next Card: Stop Watch
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Re: Game: Create A Card

Post by jjpunk123 on Thu Mar 28, 2013 12:52 pm

stop watch
spell
normal
once per duel you can make your opponent skip there turn
next card: "super elemental hero"
:D
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Re: Game: Create A Card

Post by Dita on Thu Mar 28, 2013 8:08 pm

Super Elemental Hero
Level: 12
Atribute: Fire
Type: Warrior/Fusion/Effect
ATK: ?
DEF: ?
Elemental Hero Avian + Elemental Hero Burstinatrix + Elemental Hero Clayman + Elemantal Hero Sparkman + Elemental Hero Neos
This card can attack your opponent directly. As long as this card resides on the field, No player can acxtivate Spell or Trap Cards during the Battle Phases. In addition; this card's ATK and DEF is equal to the number of cards in your Graveyard with "Elemental Hero" in their name times 600 points.

Next Card: Witch's Brew
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Re: Game: Create A Card

Post by Pegasus on Thu Mar 28, 2013 10:24 pm

Witch's Brew
Spell Card
Discard one Spell card from your hand to activate its effect. Flip a coin, if heads Special Summon 1 level 5 or lower SPELLCASTER monster from your Graveyard to your side of the field and double its attack until the end phase. If tails, banish 1 Spellcaster type monster from your Graveyard and inflict 500 points of damage to your opponents life points. If you do not have a SPELLCASTER type monster in your graveyard, inflict 1000 points of damage to yourself.

Next Card: The Bushido Code
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Re: Game: Create A Card

Post by Dita on Fri Mar 29, 2013 3:25 am

The Bushido Code
Group: Spell Card
Type: Spell
Icon: Continuous
You can only activate this card when you have a "Six Samurai" monster on your side of the field. As long as this card resides on the field, the following effects apply: |All monsters with "Six Samurai" in thier name gain 2000 ATK during the Battle Phase they attack. |Control of monsters with "Six Samurai" in their name cannot be switched. |Once per turn you can destroy one card on your opponent's side of the field to their Graveyard. |As long as a monster with "Six Samurai" in their name resides on the field, cards with "Six Samurai" in their name cannot be targeted by battle or your opponent's card effects. |Once per turn; if you control a "Six Samurai" monster, you can pay 500 points to Special Summon a "Six Samurai" monster from your Graveyard to your side of the field in face-up Attack or Defense Position. |Once per turn, you can have your opponent gain 1000 Life points, to draw one card from your Deck to your Hand. |As long as a "Six Samurai" monster resides on the field, your opponent cannot activate any Spells and Trap Cards during your Battle Phase.
Destroy this card if their is no "Six Samurai" on your side of the field. And in addition; when this card is destroyed, and sent to to the Graveyard, you can bring it to your Hand instead, and if you do, skip your next Draw Phase.


Next Card: Seppuku
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Re: Game: Create A Card

Post by Guest on Wed Apr 03, 2013 8:19 am

Seppuku
Normal Trap

Use one of two effects:
-If a monster on your side of the field attacked a monster with DEF higher than the monster on your side of the field's ATK, both monsters are sent to the graveyard.

-If a monster on your side of the field would be destroyed by battle, instead you can send it to the graveyard to special summon a lvl 7 or lower warrior type monster


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Re: Game: Create A Card

Post by Guest on Wed Apr 03, 2013 8:20 am

Card name: Code Geass

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Re: Game: Create A Card

Post by stardust dragon! on Wed Apr 03, 2013 12:22 pm

luck pls stop double posting
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Re: Game: Create A Card

Post by Dita on Wed Apr 03, 2013 8:38 pm


Code Geass
Group: Spell Card
Type: Spell
Icon: Quickplay
Pay 1000 Life Points. Look at your opponent's deck, and select 1 card in their deck and banish it from play. You can only use 1 "Code Geass", only once per Duel.
(Limited to one per Deck)


Next Card: Bunny Rabbies
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Re: Game: Create A Card

Post by Guest on Wed Apr 03, 2013 8:41 pm

Just so you guys know, I created a Custom Cards section which can be viewed HERE.

Bunny Rabbies
Equip Spell Card
~ Equip only to a Beast-Type monster. When the equipped monster battles with an opponent's monster: Destroy that card (before damage calculation) and send this card to the Graveyard.

NEXT CARD: Zomborg

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Re: Game: Create A Card

Post by universal on Wed Apr 03, 2013 10:06 pm

zomborg
equip spell card
target one zombie card monster you control:equip this card to it. that card is treated as a machine type monster.

next card:foggy maze
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Re: Game: Create A Card

Post by promo on Wed Apr 03, 2013 10:18 pm

elemental destroyer

effect monster lv 4 attribute (light)
atk:1800/def:1900

when this card is on the field, your oppenent can only control 1 type of attribute the choose and you must control only one type of attribute also.
once per turn you can change this card attribute by paying 300 life points.
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Re: Game: Create A Card

Post by universal on Wed Apr 03, 2013 10:30 pm

uhm that is not how it works please read the rules to this on page one
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Re: Game: Create A Card

Post by promo on Thu Apr 04, 2013 1:59 am

oh right sorry

foggy maze
field spell
pay 1000 to target one water monster in your hand and grave,
swap places with those monsters.

next card: elemental destroyer
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Re: Game: Create A Card

Post by Guest on Thu Apr 04, 2013 2:56 am

Elemental Destroyer
DARK Effect Monster
ATK 1950/DEF 500
While this card is on the field or in the graveyard, it will be treated as a Normal monster. You can normal summon this monster while its on the field to have it gain this effect:
-You can discard 1 card to declare a card attribute. Any monster on the field with the attribute chosen will be destroyed. Elemental Destroyer can't be destroyed by this effect and can not attack the turn this effect is used.

Next Card: Hadouken

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Re: Game: Create A Card

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